Tuesday, April 10, 2012

One Page Design For a UDK Weapon

When asked to make a weapon for my platformer game, I was really wondering what I could do because I don't really want to give my player a weapon in the platformer. So I instead decided to make a weapon that would be a Unreal Tournament 3 mod, but meet all the requirements of the assignment. Meet the Dirty Dealer:
























My thought process behind making this weapon was to look at reference for some of my favorite video game weapons. The two I chose were the Multi-Star from Ratchet and Clank, and the Flak Cannon from Unreal Tournament 2004. What I like about these weapons is that the bullets don't necessarily have to be fired at the intended target. Instead, they shoot a series of smaller shots that ricochet around the world, which not only feels satisfying to the player, but can be a powerful and useful attack. For instance, in Ratchet and Clank I like to hide safely behind cover, while emptying the room of bad guys with a series of well placed trick shots off a wall. Or in Unreal Tournament 2004, I like to get the Flak Cannon, and instead of firing at my target directly, I fire at the ground just in front of them, which I find to be more accurate and more damage causing.

A player wielding the "Dirty Dealer" would be able to fire off 5 razor sharp cards, aka "Five Card Stud", which will ricochet off anything it hits. If they use the Secondary Fire, although a huge ammo waster, will spit out 52 cards in various directions, aka "52 Card Pickup".

The only thing thats worrying me right now is figuring out how to make a particle detect collision on something and then change its trajectory. I will probably be able to get it to work, but just because I don't know how right now, its a bit daunting. ***EDIT: For those who wanted to know, I did eventually get this gun working properly, which required me to actually learn UnrealScript a bit. I should post a video of the working gun....***

Listening to: The Beastie Boys
                     Marilyn Manson

Playing: Playtesting Platformer

Watching: Mythbusters

Saturday, April 7, 2012

3D For Games Character Turnaround

This is the final 3D model of my character that will work in UDK. I modeled, Rigged and Painted Weights on it recently, this is a pose I made using the TSM Rig in Maya.