This is the image I saw on the back of an ImagineFX magazine |
I said to myself, "Given my 1.5 semesters worth of experience with Maya, I wonder if I could design and model something like that, in 24 Hours". So, here is the final project.
Also included in this issue of ImagineFX was a Development sheet showing the different stages of the designing process. I used this as a loose guide for my project. I started with silhouettes so that I could think about what I wanted my mech's distinct shape would be. As I was drawing, I suddenly got the idea to make it a Mecha-Frog/Hopper mech. As excited as I was to get modeling, I never actually did any concept artwork for the mech, I however had a pretty clear idea in my mind of what to make it look like. Here are the silhoettes I used as reference during the modeling process, and you can clearly see how some of my decisions here made it into my final design.
3 hours in |
5 hours in |
7 hours in |
9 hours in |
9.5. This is where, through peer critique, I decided I did like the bot better with the "knees" facing front. |
10 Hours. Final Render from Maya(For now) |
Here is a turntable animation I made(hastily) with Autodesk Mudbox:
Watching: Futurama
South Park
Listening: Weezer
Blackbird Blackbird
Playing: Ratchet And Clank All 4 One
Vectorman(Genesis)
Sonic 3D Blast(Genesis)
Unreal Tournament 2004(Mac)
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